Ignarion app icon
the last

IGNARION

One ember, one finger, a cold gallery that never stops closing in. Hold to rise. Let go to fall. Never stop moving.

Coming soon to the App Store See how it plays
iPhone · offline · no accounts, no ads, no purchases
the descent

Four things you'll learn in the first minute

I
Depth I · Flight

One finger, nothing else

Hold the screen and the ember rises. Let go and it sinks. No sticks, no buttons — the whole gallery comes to you.

II
Depth II · Breath

Heat is a trade, not a bar

Your breath fires on its own at whatever's closest. Push Heat up and it hits harder — but a bright ember is a bright target.

III
Depth III · Draft

Three boons, one choice

Clear a wave and pick one of three boons offered between rounds. They burn out at the end of the descent — spend them like they're borrowed.

IV
Depth IV · Sanctum

Every descent feeds the hearth

Even a failed run earns embers. Spend them on a nine-node tree across Body, Breath and Ember, then go back down stronger.

A world gone cold, told in three chapters

The last hearth failed a long age ago. Somewhere below, the Emberheart still glows — dim, not dead. You are the one spark small enough left to carry the fire back to it.

Descend through The Cold Gallery, The Sunken Kiln and the Emberheart itself. At the bottom, two endings wait — give the fire away, or keep it moving. Only one can be chosen per journey.